Graphic application projects with Martí Ferré

In the subject of graphic application projects with Martí Ferré we have projected a country in a bottle and its secondary packaging, a poster, an editorial publication and a volumetric element or material. All of this is conducted through different dynamics such as workshops, presentations and group corrections, mindstorming on graphic elements, brainstorming, etc. And with the previous breakdown and analysis of the parts of a graphic project to treat them individually, understand them and generate better graphic results in their unification.

 

Some of the Projects of the course:

Rosa maria de los Heros – Argentina

The project focuses on interpreting and communicating the country of Argentina through color, typography, image and material. In order to disintegrate the country into these elements it was first necessary to do some research and understand what aspect of the country was to be revealed.

In this case, there are two sources of inspiration. The first, the story about the origin of the name of Argentina. The second engine of this project was the Grandmothers of the Plaza de Mayo as a symbol of struggle against the ravages of the dictatorship. From these two pillars, it was possible to communicate values such as the mirage of expectations and the voice, the opinion, the implication of its people as a “thread” that unites and mobilizes the country. 

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Soraya Alba Marquez- Iceland

The project reflects the concept of solitude in the most isolated areas of Iceland where there are only deserts of lavas, waterfalls, volcanoes and uninhabited areas. The most austere, solitary and at the same time resistant and strong way of life in the small isolated farms lost in nothingness. The intention is to capture the isolation, the long and dark winters, the isolation, and the strength of its inhabitants in front of this other harder and more hostile face of Iceland.

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Paula Terra – Greenland

In the representation of the bottle and its packaging has been represented with the colors the 3 elements that define the climatic conditions of the country and transmit the calm of the population through the composition and proportions. The poster refers to the hunting of the Inuit, with the letter O as the main element it is possible to recreate the ice hole to be able to hunt. The publication consists of 40 images that show the set of 40 words that the Inuit use to express the different stages of snow and ice. Snow is part of the Inuit lifestyle and this proximity is transmitted with a texture that refers to tradition, with a more familiar and close character. The representative volume of Greenland represents the hunting of the Inuit through the use of materials. The sculptural format is due to the construction of large ice sculptures that were used to orient themselves in the landscape and indicate the areas suitable for hunting. In addition, their sharp form represents the hunting tools and the environment in which they were carried out.

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Leo Kulisevsky – Palestine

This project tries to escape from the hegemonic representation of Palestine where it is always represented by fear and war. Starting from the Palestinian tradition of reading the coffee grounds and the forms it leaves, I take the idea to develop the chosen concept: land. These forms help me to represent the forced territorial fragmentation that exists in the country and to speak of the territory as a living place that resists.

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Graphic Production

In the subject of Graphic Production taught by Lluc Massaguer of the Master’s degree, the supports, processes and printing techniques in graphic arts are studied, as well as the preparation of final and original arts to be able to be reproduced. It shows each of the parts that make up the graphic process from conceptualization and ideation to final delivery. These are some of the resulting final projects:

Four-Color — Leo Kulisevsky

The aim of the work is to experiment with different serigraphic techniques, the main one being four-colour. In this work, the original black and white image was converted to colour and the result obtained from the division of invented channels (CMYK) was seen. Will the superimposition of these four inks turn the photograph originally in black and white to color?

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Pantone Organic — Rosa  Maria de los Heros 

Pantone Organic is a research project in which it is proposed to use domestic fruit and vegetable waste generated at home to check whether it is feasible to produce inks for screen printing. He uses the “pantonera” system as a record of the different colours he manages to produce. In this way, it remains as an archive of the possibilities that exist and perhaps as a tool to convince or share the results with others.

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Graphic design with fluid paint — Monica Sacot

The project is based on the deepening of the work with acrylic paint used with the acrylic pouring technique. It consists of preparing a mixture of acrylic paint and medium acrylic to achieve a texture that flows easily through the canvas. The main objective of the project is to create visually attractive images and then use the image generated to apply it in the production of graphic design in the form of background, texture, pattern, and so on.

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Infographic

Analysis and Management of Digital Publications

In the subject of Analysis and Management of Digital Publications, we have developed infographics of topics related to the Internet and technologies. In the last session with Diego Fernández, we showed our results in class to share and discuss them all together.

Every project was diverse at both formal and content level. Themes were very broad: from the existence of cookies, the world of emojis, the success of online dating, the streaming music, the usage and abuse of smartphones or Instagram and the curious case of #foodporn.

Fanzine MDG St Jordi

A ZINE about Saint George

On the occasion of Sanit George, some of the students of the Master’s in Graphic Design have developed a collective fanzine.

This proposal comes from the desire to share personal interpretations of the 23rd of April’s festivity. The 11 participants, narrate and illustrate based on typical elements from the popular legend. Books, dragons and kisses appear in different ways at the same time we question them, reinterpreting the story with princesses that puncture and roses that are not for sale anymore.

The self-edition consists of 28 pages, black and white interiors and a silk-screen cover printed in the workshop of EINA Espai Barra de Ferro. In the same Arts Centre, the fourth edition of PRINT.ed Singular Publications fair took place on Saturday 21st of April, where the zine was available from 11 am to 8 pm.

Daniel Iglesias @dani_bydani

Aina Alsina @aidux_

Paula Lavergne @paulalavergne

Blanca Garaluce @blancagaraluce

Judith Murcia @judithmurcia

Àngela Balcells @ngeladraws

Gemma Fontanals @gemfontanals

Laura Magallón @cosmichorchata

Andrea Rueda @andreard_

Maria Millán @mariamies

Emily Eldridge @emily_eldridge_art

Digital Video

Diego Fernández, professor of the subject of Digital Video, presents to the students the techniques and resources of the creation of video and animation destined to the network. In this subject they work on learning the characteristics of digital video, its editing, the interactivity, a introduction to 3D animation and a introduction to audio processing.

Marc Juanola


Andrés Gutiérrez


Laia Faiges


Jose Navarro


Valeria Cerrada


Carlos Vidente

Web Projects

The subject of Web Projects, taught by Professor Anna Fuster, presents the development of the layout in HTML and CSS of a web project. Throughout the course the students work on the approach and obtaining a functional prototype, going through a graphic proposal, layout and installation on a server.

Students learn the specificities of design for the digital medium. How to raise a briefing, interaction design and information architecture. In this edition, the students have implemented the website of the prototype done in the subject of Analysis and management of digital publications, resulting in a redesign of the websites of several selected museums.

Andrés Gutiérrez


Valeria Cerrada


Carlos Vicente


Jose Navarro


Laia Faiges

Introduction to Programming

Professors Jordi Collell and Oriol Collell have been responsible for carrying out the teaching of the Introduction to Programming subject. This subject aims to provide students with a base knowledge of the programming language. In this way they can know the complexity of the projects online, make good approaches, get a fluid communication with the professional environment and take full advantage of the technical possibilities.

Students learn how Java Script works, PHP and MySQL notions, and the practical functioning of JQuery libraries. During the course different practices are made that provide the students with useful resources for possible projects. One of them has been using the GreenSock TweenMax library.

Paola Belmonte

The user clicks mandala rings and causes them to stop or move in a circular manner.

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Laia Faiges

The planet rotates and stops by pressing the power button on the center.

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Andrés Gutiérrez

Machine buttons operate on all types of interactions.

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Marc Juanola

The ray machine on the right side can be switched on and off.

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Sandra Rubio

The chocolate factory has a continuous movement of its presses and gears.

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master Eina

User-Centered Design

The User-Centered Design (DCU) is a design approach that takes into account the final recipient of the product or service, the activity that is developed, as well as the contexts of use. Within the subject of Analysis and management of digital publications, the students of the master have worked with professor Enric Mor aspects of the DCU through dynamics, activities and a project of redesigning a museum web.

One of the first activities in class was the design of a wallet or purse. The objective of the activity was to make the product thinking directly to a classmate.

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Through an iteration process, the students asked the needs and posed problems with possible solutions. In this way, the final result was more and more adjusted to success. Finally the activity concluded with a debate on the best product: the one that best solved the need of the user in question.

An important process in the design of any online platform or an app is to take into account the Scenarios. In them, the designer reflects on possible plausible situations in which a typical user might find himself using the product. This is a very important process when working with the User Experience (UX)

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This time the class activity consisted in designing in a very visual way a scenario for a particular app. The functionality of the app consisted of a system designed to find, through the collaboration of people, your lost pet.

Iterative Design is a design methodology based on a cyclical process of prototyping, testing, analysis and refinement of a product or process. Based on the test results of the most recent iteration of a design, changes and improvements are made.

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To practice and understand this operation, the Marshmallow Challenge was held in class. This is a team-building challenge that encourages the design mentality and supports the basic engineering principles. Each team is given the supplies to work – spaghetti, ribbon and rope – and in 18 minutes must build the highest possible tower that holds a marshmallow.

Finally, the final project of the subject consisted in the redesign of the website of a museum. Following the steps worked in class of the DCU, the students have made a report detailing the iterative process carried out step by step. Among them, the scenarios, information architecture, sketching, flow diagram and finally a functional prototype.

Valeria Cerradamaster Einamaster Einamaster Einavaleria4


Carlos Vicente

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Jose Navarro

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Andrés Gutiérrez

master Einamaster Einamaster Einamaster Eina


Laia Faiges

master Einamaster Einamaster Einamaster Eina

Infographics

Within the setting of the Analysis and Management of Digital Publications course, professor Diego Fernandez presented the content related to SEO and SEM in web search engines. In addition, as the subject’s project, students have worked about infographics and the power of communication that they represent within the network. The objective was to present an infographic based on something related to the virtual environment or the internet. Given this premise, they showed relevant data on the chosen topic in a graphical, synthesized and contextualized way.


Yolanda López

¡CUIDADO CON LOS SELFIES!


Sandra Rubio

DEEP WEB


Júlia Valldolitx

VIOLENCIA DE GENERO 2.0


Carlos Vicente

NETFLIX VS HBO

Graphic Identity Projects

The subject taught by Xavier Alamany raises the conception of corporate identity projects as a communication phenomenon, which affects all the message formats that a company or institution issues. In this edition the demand has been the development of a project that will generate the local identity of the district of Montbau in Barcelona, using the tools of graphic design in a social and non-commercial way.

 

Irati Antia

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Considering the modular aspect of the neighborhood and the architectural importance of this, Irati creates a set of construction parts to make a miniature replica of Montbau buildings. It is a collaborative game between different generations in which they can know the neighborhood with another look.

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In each box of the game there will be missing a piece that a player has hidden somewhere in the neighborhood singular for it. In order to finish the game, players must find the missing piece.

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The design of the game focuses on the value of the absence, this one will be the thread of the game. The main goal is not setting up the neighborhood, but to discover where the other player has hidden the missing piece, because that will be an important place for the person.

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In all the elements of the design we want to teach that something is missing. The mirror is the resource used for this.

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Jose Navarro
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Due to the constructivist nature architecture of the neighborhood that has its origins in the Russian avant-garde, Jose proposes a Biennial of experimental art in Montbau, linking that historical avant-garde with the current ones.

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Observing the empty and free content of the rationalist architecture there is a modular pattern of organization, simplified in a mesh of pictures.

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L-shaped volumes are displayed in the neighborhood, imitating the shape of the Montbau buildings. There is information on the use of the neighborhood for the upcoming biennial, times, galleries, premises and open spaces that are available for the exhibition of works of art.

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Mengdi Li

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Mengdi uses the graphic elements of this logo to create a graphic system and thus maintain the same style in future designs.

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The proposal is to take advantage of as many green areas and public spaces of the Montbau district as possible, and thus encourage the residents of Montbau to change the lawn through gardens or small orchards.

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The original concept of neighborhood construction is used as a community, based on equality for all inhabitants where each would receive an equal section of “arable land” and the advice of crop professionals. In this way the inhabitants of the neighborhood can plant their own fruits or vegetables more naturally and make the most of the green areas.

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The objective is that people return to establish contact with the land as a support to a new social and micro-economic model of the crop and strengthen the coexistence of the inhabitants of the neighborhood.


Monika Proniewska

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Monika uses the postcard format to create the proportions of the logo. Classical 10×15 postcard format gives the 3×2 proportion. She adds the geometric forms of the rationalist architecture of Montbau that also symbolize the nature that surrounds the neighborhood. The Helvetica typography is simple and friendly, A sans serif font to embody the idea of modernity.

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The module served to construct architecture of Montbau. Simple geometrical forms are inspired by ideas of functionalism and architectural drawings.

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The important part of Montbau is its greenery. The green areas create their spirit and identity. It is also part of an architect’s idea.

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