Introduction to Programming

Professors Jordi Collell and Oriol Collell have been responsible for carrying out the teaching of the Introduction to Programming subject. This subject aims to provide students with a base knowledge of the programming language. In this way they can know the complexity of the projects online, make good approaches, get a fluid communication with the professional environment and take full advantage of the technical possibilities.

Students learn how Java Script works, PHP and MySQL notions, and the practical functioning of JQuery libraries. During the course different practices are made that provide the students with useful resources for possible projects. One of them has been using the GreenSock TweenMax library.

Paola Belmonte

The user clicks mandala rings and causes them to stop or move in a circular manner.


Laia Faiges

The planet rotates and stops by pressing the power button on the center.


Andrés Gutiérrez

Machine buttons operate on all types of interactions.


Marc Juanola

The ray machine on the right side can be switched on and off.


Sandra Rubio

The chocolate factory has a continuous movement of its presses and gears.


master Eina

User-Centered Design

The User-Centered Design (DCU) is a design approach that takes into account the final recipient of the product or service, the activity that is developed, as well as the contexts of use. Within the subject of Analysis and management of digital publications, the students of the master have worked with professor Enric Mor aspects of the DCU through dynamics, activities and a project of redesigning a museum web.

One of the first activities in class was the design of a wallet or purse. The objective of the activity was to make the product thinking directly to a classmate.

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Through an iteration process, the students asked the needs and posed problems with possible solutions. In this way, the final result was more and more adjusted to success. Finally the activity concluded with a debate on the best product: the one that best solved the need of the user in question.

An important process in the design of any online platform or an app is to take into account the Scenarios. In them, the designer reflects on possible plausible situations in which a typical user might find himself using the product. This is a very important process when working with the User Experience (UX)

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This time the class activity consisted in designing in a very visual way a scenario for a particular app. The functionality of the app consisted of a system designed to find, through the collaboration of people, your lost pet.

Iterative Design is a design methodology based on a cyclical process of prototyping, testing, analysis and refinement of a product or process. Based on the test results of the most recent iteration of a design, changes and improvements are made.

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To practice and understand this operation, the Marshmallow Challenge was held in class. This is a team-building challenge that encourages the design mentality and supports the basic engineering principles. Each team is given the supplies to work – spaghetti, ribbon and rope – and in 18 minutes must build the highest possible tower that holds a marshmallow.

Finally, the final project of the subject consisted in the redesign of the website of a museum. Following the steps worked in class of the DCU, the students have made a report detailing the iterative process carried out step by step. Among them, the scenarios, information architecture, sketching, flow diagram and finally a functional prototype.

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Carlos Vicente

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Jose Navarro

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Andrés Gutiérrez

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Laia Faiges

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Within the setting of the Analysis and Management of Digital Publications course, professor Diego Fernandez presented the content related to SEO and SEM in web search engines. In addition, as the subject’s project, students have worked about infographics and the power of communication that they represent within the network. The objective was to present an infographic based on something related to the virtual environment or the internet. Given this premise, they showed relevant data on the chosen topic in a graphical, synthesized and contextualized way.

Yolanda López


Sandra Rubio


Júlia Valldolitx


Carlos Vicente


Graphic Identity Projects

The subject taught by Xavier Alamany raises the conception of corporate identity projects as a communication phenomenon, which affects all the message formats that a company or institution issues. In this edition the demand has been the development of a project that will generate the local identity of the district of Montbau in Barcelona, using the tools of graphic design in a social and non-commercial way.


Irati Antia


Considering the modular aspect of the neighborhood and the architectural importance of this, Irati creates a set of construction parts to make a miniature replica of Montbau buildings. It is a collaborative game between different generations in which they can know the neighborhood with another look.


In each box of the game there will be missing a piece that a player has hidden somewhere in the neighborhood singular for it. In order to finish the game, players must find the missing piece.


The design of the game focuses on the value of the absence, this one will be the thread of the game. The main goal is not setting up the neighborhood, but to discover where the other player has hidden the missing piece, because that will be an important place for the person.


In all the elements of the design we want to teach that something is missing. The mirror is the resource used for this.


Jose Navarro

Due to the constructivist nature architecture of the neighborhood that has its origins in the Russian avant-garde, Jose proposes a Biennial of experimental art in Montbau, linking that historical avant-garde with the current ones.


Observing the empty and free content of the rationalist architecture there is a modular pattern of organization, simplified in a mesh of pictures.


L-shaped volumes are displayed in the neighborhood, imitating the shape of the Montbau buildings. There is information on the use of the neighborhood for the upcoming biennial, times, galleries, premises and open spaces that are available for the exhibition of works of art.




Mengdi Li


Mengdi uses the graphic elements of this logo to create a graphic system and thus maintain the same style in future designs.

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The proposal is to take advantage of as many green areas and public spaces of the Montbau district as possible, and thus encourage the residents of Montbau to change the lawn through gardens or small orchards.

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The original concept of neighborhood construction is used as a community, based on equality for all inhabitants where each would receive an equal section of “arable land” and the advice of crop professionals. In this way the inhabitants of the neighborhood can plant their own fruits or vegetables more naturally and make the most of the green areas.

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The objective is that people return to establish contact with the land as a support to a new social and micro-economic model of the crop and strengthen the coexistence of the inhabitants of the neighborhood.

Monika Proniewska

Monika uses the postcard format to create the proportions of the logo. Classical 10×15 postcard format gives the 3×2 proportion. She adds the geometric forms of the rationalist architecture of Montbau that also symbolize the nature that surrounds the neighborhood. The Helvetica typography is simple and friendly, A sans serif font to embody the idea of modernity.


The module served to construct architecture of Montbau. Simple geometrical forms are inspired by ideas of functionalism and architectural drawings.


The important part of Montbau is its greenery. The green areas create their spirit and identity. It is also part of an architect’s idea.



Professor Salvador Huertas‘ subject aims to make an introduction to the architecture of the letter, typographical composition and analysis and critical evaluation of typographic letters. The final delivery of this subject has been a publication where the theme and format were free and essentially consisted in the treatment of typography and its composition.

Irati Antia


Anna Cabrera


Laia Faiges


Laia Gabriel


Beatriz Gómez


Marc Juanola


Mengdi Li


Yolanda López


Rubén Mecaliff


Sarah Ortega


Monika Proniewska


Paula Serrano

Anna Trillas


Júlia Valldolitx

Design project analysis and management

In the subject of Analysis and management of graphic design projects, from professor Anna Llàcer, students work in the conditions of creation, production, organization and management of projects and processes of graphic design, from its inception to its final delivery. The evaluating task of the subject consisted in the creation of a corporate manual with its applications based on a project arisen in class.

Júlia Valldolitx

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Anna Trillas

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Mengdi Li

Graphic Production

The subject of Graphic Production that belongs to the Postgraduate of Design of Graphic Elements taught by the professor Lluc Massaguer address the study of supports, processes and printing techniques. The goal to achieve by the students is to know the professional relationship between the graphic designer and the printer and learn the preparation of the originals to be reproduced. These are some of the resulting works from the 2016 promotion.


Natural inks for screen printing – Irati Antia

Irati’s project is a investigation work that has aimed at the creation of new inks for screen printing. The distinctive point of her work is the use of natural pigments and organic elements to achieve different color schemes. Once she got them, she has tested the inks by the technique of screen printing.

How to collectivize graphic production? – Júlia Valldolitx

Julia has focused her project on the collectivization of a printing press, reflecting on the role of graphic production within social movements. The work is based on the case of the Collective Printing of Can Batlló. Taking advantage of the occasion, Julia includes her participation in the Grafika Workshop held in the multipurpose room of Can Batlló. The event, given by the Mexican collectives Queenmob and Casiopex, consisted of a wood engraving workshop and the exposition Prints in Resistence.

Introducing Explosionism – Oscar Mata

Oscar has based his project on the experimentation with Explosionism. The creator of this technique, Drew Lausman, defines it as a new form of modern art that consists of blowing up the painting using firecrackers, in order to get splashes on its canvases. The aim has been to put this system into practice in order to master it, to detect the risks and to reflect on possible innovations or applications.

“There is some stuff happening here…”

— There is some stuff happening here…

It’s one of the professor Salvador Huertas recurring quotes on his Typography classes. By this alert, He leads the student to understand that their project they are working on, has some potential hidden.


—Arrange and push!

One of his advice as regards composition, when students have delivered the project “Poster”. The activity’s goal is to combine expressive and hierarchical typography.


— Dance typographies, dance!

Composition based in columns and sections, white spaces as active elements, functionality and legibility, hierarchical typography and importance of semantic relation in design field.


— That’s all, that It’s not least!

We imagine theme parcs

The last week of the Masters in Graphic Design is finalized with the theme park project for the course of Martí Ferré. Projects graphics applications. Where students chose a type of park and developed the different graphic elements that are needed around the selected item.

Thus, the goal was to create a graphic system of infinite application to homogeneous style park outside and kept the consistency between the different elements, as poster, packaging, signage, flyer …

A graphic identity without using any logo and where the most important was to further the main idea without falling into clichés. A creative work that the students have learned how to compose a brand, working with all available tools and unlimited imagination.

The same students who were assessed and analyzed each of the projects, a self-critical system that was spread throughout the course to find among all the errors and possible ways to make a complete work.

Helena Mas

Graphic Application Projects with Martí Ferré

This year’s briefing for the Graphic Applications Projects subject taught by Martí Ferré to the students of the Master’s Degree in Graphic Design was to design the identity for a theme park. No logos allowed, the students designed the signage, posters and packaging of parks in less than two months and those are the results that we saw the presentation day. Congratulations guys!